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Abandoned Room

This is a personal project I started a few weeks ago after seeing a stock image of a living room on google images while looking for inspiration. I decided to take the room and the furniture in it and recreate it some months into a global disaster where it had been repurposed by survivors in need of shelter. I wanted to try and convey more of a narrative with the items in the room as well. All the assets were created in 3DS Max and Zbrush, with some unwrapping done in 3D Coat. I used substance painter and Photoshop for texturing. Assets have been rendered within Substance Painter and Unreal Engine 4. As always there are tweaks I would sit and make over and over again with this scene but I have decided to move on for the moment. I also have several other assets I would like to add into this scene (Rucksack, Shotgun, First aid supplies) at a later date but I am keen to move onto other ideas at this time.

Armchair - 4200 polys

Armchair - 4200 polys

First Aid Box - 2200 polys

First Aid Box - 2200 polys

Colt Python - 4200 polys

Colt Python - 4200 polys

Folding table - 7800 Polys

Folding table - 7800 Polys

Severed Arm - 1500 polys

Severed Arm - 1500 polys

Hatchet - 540 polys

Hatchet - 540 polys

Bookcase - 1400 polys

Bookcase - 1400 polys

Chess Set - 20k polys

Chess Set - 20k polys

Tin cans - 3400 polys

Tin cans - 3400 polys

Cushion - 1300 polys

Cushion - 1300 polys

This was the original stock image I used for inspiration.

This was the original stock image I used for inspiration.